Steven G. Rogers (
thekidfrombrooklyn) wrote2015-07-21 06:37 pm
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It's quiet...too quiet.
Sam got some intel about a possible safehouse-slash-weapons depo that might be of interest to Bucky, so he and Steve head out to upstate Pennsylvania to check it out.
Steve doesn't have much hope for finding Bucky there--they're always at least two steps behind him, it seems, cleaning up what he leaves behind-- but sometimes standing in rooms he knows where Bucky has been is all the comfort he can find. Sometimes he feels like painting "BUCKY COME HOME" on the walls, just to see what would happen.
But Bucky won't be back to places he's already destroyed. Steve knows that.
Anyway.
The warehouse is on the edge of a small rural town that the economic crisis has hit hard. Most of the store fronts are boarded up. Some of the fields are bare, some are overgrown, and some hold the machinery of fracking. The warehouse itself looks rusty and abandoned, and Steve would pass it by if there weren't the hope of some sort of clue.
(Or the chance to bash some heads.)
It takes only a tap from the shield to break the padlock on the small door to the side of the building. No reason to break into the main security doors and draw attention to themselves. Steve eases the door open and steps inside, and nods to Sam.
Steve doesn't have much hope for finding Bucky there--they're always at least two steps behind him, it seems, cleaning up what he leaves behind-- but sometimes standing in rooms he knows where Bucky has been is all the comfort he can find. Sometimes he feels like painting "BUCKY COME HOME" on the walls, just to see what would happen.
But Bucky won't be back to places he's already destroyed. Steve knows that.
Anyway.
The warehouse is on the edge of a small rural town that the economic crisis has hit hard. Most of the store fronts are boarded up. Some of the fields are bare, some are overgrown, and some hold the machinery of fracking. The warehouse itself looks rusty and abandoned, and Steve would pass it by if there weren't the hope of some sort of clue.
(Or the chance to bash some heads.)
It takes only a tap from the shield to break the padlock on the small door to the side of the building. No reason to break into the main security doors and draw attention to themselves. Steve eases the door open and steps inside, and nods to Sam.
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As he sees the bullets turn away from Orpheus, Steve's mouth drops open in wonder.
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It's about then that Orpheus gets moved from "civilian to protect" to "asset to protect" and Sam starts targeting any HYDRA agents with long range or heavy weapons.
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Not all of them are susceptible to Orpheus' song, though. The trouble with villains is that they tend to throw themselves fanatically into their villainy, and where there is no trust to subvert, the HYDRA agents continue their attack, even as their cohorts turn on them and on each other.
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He catches the shield on his arm and whirls in toward the next wave.
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Sam shakes his head and fires off another burst of bullets at an agent setting up a rocket launcher. Doesn't matter if Steve is just humoring him or not, he has a job to do. Orpheus seems to have himself covered well, so Sam launches himself back in the air where he can do the most good, firing off more smoke bombs and flash grenades.
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The mistrust and division is still an underlying theme to his song, but he weaves another layer on top of that so the very structure of the building begins to distrust itself. A support beam falls on one of the groups attacking. An outer wall falls on another.
And once the space is open to the outdoors, Orpheus can truly work.
He drops the mistrust entirely, but while the HYDRA agents are still coming back to themselves, the landscape around them changes. Trees uproot themselves and fall into clusters of HYDRA or simply walk into the midst of the firefight to block bullets.
It will take some time to get there, but amidst the music and destruction, there is the sound of rushing water, growing ever closer.
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Then he takes off through the HYDRA agents to the rooms built into the back of the warehouse, in the hope that there's something in there worth recovering -- some kind of intelligence, something that will tell him their plans, something he can use to find Bucky.
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"You want me to guard or help search?"
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Intel is the most important thing right now.
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Sam nods and holsters his guns to begin searching.
"By the way, I owe your guy an apology. I underestimated him."
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"Yeah," he tells Sam. "So have I."
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"We need to go," he manages, through the haze of music around him. The song is stretching out of his control, and he's not sure how much longer he can channel it.
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He goes to Orpheus and takes his face in his hands, and kisses Orpheus, firm and deep.
He says quietly, "You amaze me."
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"Let's go," is what he says in the end, hands moving back to his guitar in case they need assistance on the way out.
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He takes his shield from its harness and throws open the office doors to run back out into the fray.
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