Steven G. Rogers (
thekidfrombrooklyn) wrote2015-07-21 06:37 pm
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It's quiet...too quiet.
Sam got some intel about a possible safehouse-slash-weapons depo that might be of interest to Bucky, so he and Steve head out to upstate Pennsylvania to check it out.
Steve doesn't have much hope for finding Bucky there--they're always at least two steps behind him, it seems, cleaning up what he leaves behind-- but sometimes standing in rooms he knows where Bucky has been is all the comfort he can find. Sometimes he feels like painting "BUCKY COME HOME" on the walls, just to see what would happen.
But Bucky won't be back to places he's already destroyed. Steve knows that.
Anyway.
The warehouse is on the edge of a small rural town that the economic crisis has hit hard. Most of the store fronts are boarded up. Some of the fields are bare, some are overgrown, and some hold the machinery of fracking. The warehouse itself looks rusty and abandoned, and Steve would pass it by if there weren't the hope of some sort of clue.
(Or the chance to bash some heads.)
It takes only a tap from the shield to break the padlock on the small door to the side of the building. No reason to break into the main security doors and draw attention to themselves. Steve eases the door open and steps inside, and nods to Sam.
Steve doesn't have much hope for finding Bucky there--they're always at least two steps behind him, it seems, cleaning up what he leaves behind-- but sometimes standing in rooms he knows where Bucky has been is all the comfort he can find. Sometimes he feels like painting "BUCKY COME HOME" on the walls, just to see what would happen.
But Bucky won't be back to places he's already destroyed. Steve knows that.
Anyway.
The warehouse is on the edge of a small rural town that the economic crisis has hit hard. Most of the store fronts are boarded up. Some of the fields are bare, some are overgrown, and some hold the machinery of fracking. The warehouse itself looks rusty and abandoned, and Steve would pass it by if there weren't the hope of some sort of clue.
(Or the chance to bash some heads.)
It takes only a tap from the shield to break the padlock on the small door to the side of the building. No reason to break into the main security doors and draw attention to themselves. Steve eases the door open and steps inside, and nods to Sam.
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"You want me to guard or help search?"
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Intel is the most important thing right now.
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Sam nods and holsters his guns to begin searching.
"By the way, I owe your guy an apology. I underestimated him."
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"Yeah," he tells Sam. "So have I."
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"We need to go," he manages, through the haze of music around him. The song is stretching out of his control, and he's not sure how much longer he can channel it.
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He goes to Orpheus and takes his face in his hands, and kisses Orpheus, firm and deep.
He says quietly, "You amaze me."
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"Let's go," is what he says in the end, hands moving back to his guitar in case they need assistance on the way out.
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He takes his shield from its harness and throws open the office doors to run back out into the fray.
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He'd be happy to help any to see the error of their ways after they aren't in a firefight.
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"Should we save any of them? Maybe they have intel?" He knows that's not part of the mission, but he has trouble not offering aid when the fights over, and things seems like their winding down.
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The man gurgles in terror.
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"Hi," he says towards the HYDRA agent with a big smile. "In case you didn't notice, you don't have a lot of slack right now. So unless you want to join your friends, I'd suggest telling my buddy here what he wants to know."
Sam's good with playing good cop, especially since he knows Steve doesn't have the mind set for it right now.
"Or we can let our other friend there play another tune for you?"
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"Hail--" the man gasps, and the rest is covered by Steve's, "No!" before the man crunches his cyanide pill.
Steve swears copiously and shoves the mook away.
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